A combination can now ship multiple versions of the same case: runs.<case-id> accepts an array, each extra variant naming its own file; the viewer grows a RUN 01/02 switcher and validation enforces distinct files plus a provenance note per variant. Integrated content, attributed to their authors: - Gemini 3.1 Pro + 3.5 Flash pelican runs from both PRs, shown as two variants each (PR #2's Google AI Studio runs first, PR #3's second) - Doubao Seed 2.0 Pro / Mini pelican runs (folders renamed to the dash-only convention) - GPT-5.5 Codex pelican run Co-authored-by: lpluma <liuyz2023@mails.jlu.edu.cn> Co-authored-by: XA2333 <97206278+XA2333@users.noreply.github.com>
16 lines
1.8 KiB
JSON
16 lines
1.8 KiB
JSON
{
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"label": "Composer 2.5",
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"vendor": "Cursor",
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"harness": "Cursor",
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"effort": "Max",
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"order": 70,
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"runs": {
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"mythos-craft": {
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"note": {
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"zh": "在 Cursor 中以 Composer 2.5 生成;本页为修复版(改 1 行)+ 补一个小功能。问题:第 1152 行水平速度先乘 speed*dt,位移时又乘一次 dt,实际步速只有设计值(5 格/秒)的约 1/60。修复前:走路如蜗牛、跳跃下落却正常;沙漠雪地等群系与神话建筑实际走不到,体感像「切换不了场景」——游戏本无传送功能,群系需步行抵达。原因:X/Z 轴把「每帧位移」当「每秒速度」存入 velocity,与 Y 轴语义不一致。去掉一次 dt 后步行恢复 5 格/秒。另外它确实生成了精灵螺旋塔、龙神殿、天空遗迹三处景点(也画在小地图上),但原版只能徒步抵达——已补加按 G 依次瞬移到三处景点的功能,开屏说明里也加了一行。",
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"en": "Generated with Composer 2.5 in Cursor; fixed build (1 line changed) plus one small addition. Bug: line 1152 multiplied horizontal velocity by speed*dt, then displacement multiplied by dt again, leaving walking at ~1/60 of the designed 5 blocks/s. Before the fix: walking crawled while jumping/falling felt normal, and biomes or mythic structures were virtually unreachable — which read as \"scene switching is broken\" (there is no teleport; biomes are reached on foot). Cause: X/Z stored per-frame displacement in a per-second velocity field, inconsistent with the Y axis. With one dt removed walking is back to 5 blocks/s. It does generate three landmarks (Elven Spiral Tower, Dragon Temple, Sky Ruins — also drawn on the minimap) that were only reachable on foot, so a G-key cycle-teleport to them was added, with a line in the start screen."
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}
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}
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}
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}
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