libhttp v3.1: - add ws_proxy(path, handshake) API with WsProxyHandshakeHandler callback - implement full-duplex async bidirectional bridging (text+binary frames) - support ws:// and wss:// backends with SNI, write queues for ordering - proxy routes take priority over regular ws() routes - 403 response on handshake rejection, graceful close propagation gateway v0.6.0: - add [WsProxy] config section (routes = /path=ws://backend;...) - handshake callback verifies Token (Authorization/Cookie) is_admin=true - non-admin / expired / missing token → 403, admin → transparent bridge - fix LocalTime.hpp C++20 tzdb incompatibility on Apple clang (use strftime/get_time/mktime) - update example.ini and README docs for both modules
259 lines
8.7 KiB
Markdown
259 lines
8.7 KiB
Markdown
# libhttp - UniServe HTTP/WebSocket Library
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C++20 network library for the UniServe microservice framework, providing unified HTTP/HTTPS server and HTTP/WebSocket client capabilities built on Boost.Beast and libcurl.
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## Features
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### HttpServer
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- **HTTP/HTTPS Server**: Asynchronous HTTP 1.1 server with TLS support
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- **WebSocket Integration**: Single port can serve both HTTP(S) and WebSocket(S) endpoints
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- **WebSocket Reverse Proxy**: Transparent bidirectional WebSocket proxy with handshake-time auth/callback (supports ws:// and wss:// backends)
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- **Routing**: Exact path matching + wildcard (`*`) routing
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- **Middleware**: `use()` for middleware chains (CORS, auth, logging, etc.)
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- **Static Files**: `setStaticDirectory()` for serving static files
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- **Thread Pool**: Multi-threaded I/O with `asio::strand` for thread safety
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- **Client Management**: WebSocket client tracking, broadcast, and targeted send
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### HttpClient
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- **HTTP Client**: Synchronous HTTP requests via libcurl (GET/POST/PUT/DELETE/PATCH/HEAD/OPTIONS)
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- **WebSocket Client**: Synchronous WebSocket client via Boost.Beast
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- **Dual Protocol**: Same client instance handles both HTTP and WebSocket
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- **ws:// and wss://**: Supports both plain and TLS-encrypted WebSocket connections
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- **Binary Support**: Text and binary message sending
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- **Backward Compatible**: Original API preserved; `WebSocketClient`/`WebSocketClientBase` are aliases for `HttpClient`
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## Dependencies
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- C++20 compiler
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- Boost.Beast / Boost.Asio (header-only)
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- OpenSSL (for TLS)
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- libcurl (for HTTP client)
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- pthread
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## Build
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```bash
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make # builds build/libus_http.so
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make install # installs to /usr/lib and /usr/include/us (requires root)
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```
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Makefile links: `-lssl -lcrypto -lcurl -lpthread` with Homebrew paths for macOS.
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## Quick Start
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### HTTP + WebSocket Server
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```cpp
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#include <us/HttpServer.hpp>
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using namespace pmc::net;
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int main() {
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// HTTP server on port 8080
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HttpServer server("0.0.0.0", 8080, 4); // 4 threads
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// HTTP GET route
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server.get("/hello", [](const auto& req, const auto& params) {
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http::response<http::string_body> res;
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res.result(http::status::ok);
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res.set(http::field::content_type, "text/plain");
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res.body() = "Hello, World!";
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res.prepare_payload();
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return res;
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});
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// WebSocket route
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server.ws("/ws", [](const std::string& clientId,
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const std::string& message,
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std::function<void(const std::string&)> send) {
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send("Echo: " + message);
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});
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server.onWsConnect([](const std::string& id, const std::string& addr) {
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std::cout << "Client " << id << " connected from " << addr << std::endl;
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});
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server.onWsDisconnect([](const std::string& id) {
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std::cout << "Client " << id << " disconnected" << std::endl;
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});
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server.start();
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// server.run(); // blocks with ioc.run()
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return 0;
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}
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```
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### HTTP + WebSocket Client
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```cpp
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#include <us/HttpClient.hpp>
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using namespace pmc::net;
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// HTTP request
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HttpClient http;
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http.set_header("Content-Type: application/json");
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http.post_stream_sync("http://localhost:8080/api/data", "{}",
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[](const std::string& resp) {
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std::cout << "Response: " << resp << std::endl;
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});
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// WebSocket connection
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HttpClient ws;
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if (ws.ws_connect("ws://localhost:8080/ws")) {
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ws.ws_send("Hello WebSocket!");
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std::string reply = ws.ws_recv();
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std::cout << "Got: " << reply << std::endl;
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ws.ws_close();
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}
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// WSS (TLS) connection
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HttpClient wss;
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wss.ws_connect("wss://example.com/socket");
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```
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### HTTPS Server
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```cpp
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HttpServer secure("0.0.0.0", 443, "/path/to/cert.pem", "/path/to/key.pem", 4);
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secure.get("/", handler);
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secure.start();
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```
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## API Reference
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### HttpServer
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**Constructors**
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```cpp
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HttpServer(const std::string& address, unsigned short port, unsigned int threads = 1);
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HttpServer(const std::string& address, unsigned short port,
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const std::string& cert_file, const std::string& key_file,
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unsigned int threads = 1);
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```
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**HTTP Routes**
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```cpp
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void get(const std::string& path, HttpRequestHandler handler);
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void post(const std::string& path, HttpRequestHandler handler);
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void put(const std::string& path, HttpRequestHandler handler);
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void del(const std::string& path, HttpRequestHandler handler);
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void options(const std::string& path, HttpRequestHandler handler);
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void use(MiddlewareHandler middleware);
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void setStaticDirectory(const std::string& path);
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```
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**WebSocket Routes**
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```cpp
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void ws(const std::string& path, WebSocketMessageHandler handler);
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void onWsConnect(WebSocketConnectHandler handler);
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void onWsDisconnect(WebSocketDisconnectHandler handler);
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bool sendToWsClient(const std::string& clientId, const std::string& message);
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size_t broadcastWs(const std::string& message);
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void disconnectWsClient(const std::string& clientId);
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size_t getWsClientCount() const;
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```
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**WebSocket Reverse Proxy**
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```cpp
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void ws_proxy(const std::string& path, WsProxyHandshakeHandler handshake);
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```
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The `WsProxyHandshakeHandler` is called during the HTTP Upgrade handshake. It receives the upgrade request and must return the backend WebSocket URL (`ws://host:port/path` or `wss://host:port/path`) to bridge to. Returning an empty string rejects the connection (HTTP 403 is sent to the client). Proxy routes take priority over regular `ws()` routes on the same path.
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Example — admin-only proxy:
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```cpp
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server.ws_proxy("/ws/admin", [](const http::request<http::string_body>& req) -> std::string {
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if (!isAdmin(req)) return ""; // reject non-admins
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return "ws://127.0.0.1:9000/stream"; // bridge to backend
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});
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```
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Features:
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- Full-duplex async bridging (text and binary frames preserved)
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- Write queues in both directions to maintain message ordering
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- Automatic SNI for wss:// backends
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- Graceful close propagation between client and backend
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- Errors during backend connect/handshake close the client connection cleanly
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**Lifecycle**
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```cpp
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void start(); // non-blocking, spawns worker threads
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void run(); // blocking (calls start() then ioc.run())
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void stop();
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bool isRunning() const;
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```
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### HttpClient
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**HTTP Methods**
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```cpp
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void set_header(const std::string& header);
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void clear_headers();
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const std::map<std::string, std::string>& get_response_headers() const;
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long get_response_code() const;
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void get_stream_sync(const std::string& url, ResponseCallback cb);
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void post_stream_sync(const std::string& url, const std::string& data, ResponseCallback cb);
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void put_stream_sync(const std::string& url, const std::string& data, ResponseCallback cb);
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void delete_stream_sync(const std::string& url, ResponseCallback cb);
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void request_stream_sync(HttpMethod method, const std::string& url,
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const std::string& data, ResponseCallback cb);
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```
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**WebSocket Methods**
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```cpp
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bool ws_connect(const std::string& url, int timeout_ms = 5000);
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bool ws_connect(const std::string& host, const std::string& port,
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const std::string& path = "/", bool ssl = false, int timeout_ms = 5000);
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bool ws_send(const std::string& message);
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bool ws_send_binary(const void* data, size_t size);
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std::string ws_recv(int timeout_ms = 0);
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bool ws_is_connected() const;
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void ws_close();
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std::string ws_get_host() const;
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std::string ws_get_port() const;
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std::string ws_get_path() const;
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```
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### Type Definitions
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```cpp
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using HttpRequestHandler = std::function<http::response<http::string_body>(
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const http::request<http::string_body>&,
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const std::unordered_map<std::string, std::string>&)>;
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using MiddlewareHandler = std::function<bool(
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const http::request<http::string_body>&,
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http::response<http::string_body>&,
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const std::unordered_map<std::string, std::string>&)>;
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using WebSocketMessageHandler = std::function<void(
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const std::string& clientId,
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const std::string& message,
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std::function<void(const std::string&)> sendCallback)>;
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using WebSocketConnectHandler = std::function<void(
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const std::string& clientId,
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const std::string& remoteAddress)>;
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using WebSocketDisconnectHandler = std::function<void(
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const std::string& clientId)>;
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using WsProxyHandshakeHandler = std::function<std::string(
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const http::request<http::string_body>& upgradeReq)>;
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```
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## Backward Compatibility
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The following type aliases are provided for existing code that used the standalone WebSocket client:
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```cpp
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using WebSocketClient = HttpClient;
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using WebSocketClientBase = HttpClient;
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```
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## Version History
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- **v3.1.0**: Added WebSocket reverse proxy (`ws_proxy()`) with bidirectional async bridging, ws:// and wss:// backend support, handshake-time authorization callback.
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- **v3.0.0**: Merged WebSocketServer into HttpServer and WebSocketClient into HttpClient. Single-port HTTP+WebSocket support.
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- **v2.x**: Separate HttpServer, WebSocketServer, and HttpClient modules.
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