feat: major engine overhaul - scene demo with lighting, sphere, ground

- Scene Demo: cube + sphere + ground plane with proper lighting
- Audio: XAudio2 dynamic loading + WAV playback
- Physics: expanded collision system
- Renderer: improved pipeline with materials
- UI: extended widget system
- VisualScript: enhanced serializer + block interactions
- ASM: optimized math/memory/profiling routines
- Window: mouse input + scroll support
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shuiyu1123 committed 2026-07-12 08:21:07 +08:00
1 parent 2653926d85
commit 0669d102ce
35 files changed
+1844 -314

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@@ -7,17 +7,30 @@
#include <xaudio2.h>
#include <stdint.h>
// 播放状态
typedef enum {
AUDIO_STOPPED = 0,
AUDIO_PLAYING,
AUDIO_PAUSED
} AudioState;
struct AudioSystem;
// 音频源
typedef struct {
struct AudioSystem* system;
IXAudio2SourceVoice* source;
IXAudio2Voice* mastering;
float volume;
float pitch;
int loop;
AudioState state;
uint8_t* audio_data;
uint32_t audio_size;
} AudioSource;
// 音频管理器
typedef struct {
typedef struct AudioSystem {
IXAudio2* xaudio2;
IXAudio2MasteringVoice* mastering_voice;
} AudioSystem;