fix: game_test standalone D3D11 rendering verified, debug logs cleaned
- PS HLSL struct syntax incompatible with MinGW D3DCompile - Use semantic params instead: float4 main(float4 pos:SV_POSITION, float4 col:COLOR) - Separate error blobs for VS/PS compilation - CMakeLists: add dxguid to scene_test target - Verified: 4 colored 3D cubes render correctly
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@@ -69,7 +69,7 @@ target_link_libraries(ly_interpreter Engine d3d11 dxgi d3dcompiler ole32 oleaut3
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set_target_properties(ly_interpreter PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build)
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add_executable(scene_test WIN32 Demo/game_test.c)
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target_link_libraries(scene_test d3d11 dxgi d3dcompiler ole32 oleaut32 uuid gdi32 user32 kernel32 winmm)
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target_link_libraries(scene_test d3d11 dxgi d3dcompiler dxguid ole32 oleaut32 uuid gdi32 user32 kernel32 winmm)
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set_target_properties(scene_test PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build)
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add_executable(light_test WIN32 Demo/light_test.c)
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