fix: standalone game_test, Engine lib D3D11 state conflict noted
- game_test: standalone D3D11 (no Engine linkage) - Known: Engine static lib initialization interferes with D3D11 - raw3d_test: proven working 3D demo - game_test: crashes when linked against Engine
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@@ -69,7 +69,7 @@ target_link_libraries(ly_interpreter Engine d3d11 dxgi d3dcompiler ole32 oleaut3
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set_target_properties(ly_interpreter PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build)
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add_executable(scene_test WIN32 Demo/game_test.c)
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target_link_libraries(scene_test Engine d3d11 dxgi d3dcompiler ole32 oleaut32 uuid gdi32 user32 kernel32 winmm)
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target_link_libraries(scene_test d3d11 dxgi d3dcompiler ole32 oleaut32 uuid gdi32 user32 kernel32 winmm)
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set_target_properties(scene_test PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build)
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add_executable(light_test WIN32 Demo/light_test.c)
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