feat: major engine overhaul - scene demo with lighting, sphere, ground
- Scene Demo: cube + sphere + ground plane with proper lighting - Audio: XAudio2 dynamic loading + WAV playback - Physics: expanded collision system - Renderer: improved pipeline with materials - UI: extended widget system - VisualScript: enhanced serializer + block interactions - ASM: optimized math/memory/profiling routines - Window: mouse input + scroll support
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@@ -2,6 +2,7 @@
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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static float normalize_trigger(BYTE value) {
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return value / 255.0f;
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