feat: major engine overhaul - scene demo with lighting, sphere, ground
- Scene Demo: cube + sphere + ground plane with proper lighting - Audio: XAudio2 dynamic loading + WAV playback - Physics: expanded collision system - Renderer: improved pipeline with materials - UI: extended widget system - VisualScript: enhanced serializer + block interactions - ASM: optimized math/memory/profiling routines - Window: mouse input + scroll support
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@@ -171,6 +171,7 @@ typedef struct BlockConnection {
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// 函数声明
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Block* block_create(BlockType type, float x, float y);
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Block* block_copy(const Block* src);
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void block_destroy(Block* block);
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BlockSlot* block_add_input(Block* block, SlotKind kind, SlotValueType value_type, const char* label);
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BlockSlot* block_add_output(Block* block, SlotKind kind, SlotValueType value_type, const char* label);
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