feat: major engine overhaul - scene demo with lighting, sphere, ground

- Scene Demo: cube + sphere + ground plane with proper lighting
- Audio: XAudio2 dynamic loading + WAV playback
- Physics: expanded collision system
- Renderer: improved pipeline with materials
- UI: extended widget system
- VisualScript: enhanced serializer + block interactions
- ASM: optimized math/memory/profiling routines
- Window: mouse input + scroll support
This commit is contained in:
shuiyu1123 committed 2026-07-12 08:21:07 +08:00
1 parent 2653926d85
commit 0669d102ce
35 files changed
+1844 -314

No files matched your search

+1
View File
@@ -171,6 +171,7 @@ typedef struct BlockConnection {
// 函数声明
Block* block_create(BlockType type, float x, float y);
Block* block_copy(const Block* src);
void block_destroy(Block* block);
BlockSlot* block_add_input(Block* block, SlotKind kind, SlotValueType value_type, const char* label);
BlockSlot* block_add_output(Block* block, SlotKind kind, SlotValueType value_type, const char* label);