feat: major engine overhaul - scene demo with lighting, sphere, ground
- Scene Demo: cube + sphere + ground plane with proper lighting - Audio: XAudio2 dynamic loading + WAV playback - Physics: expanded collision system - Renderer: improved pipeline with materials - UI: extended widget system - VisualScript: enhanced serializer + block interactions - ASM: optimized math/memory/profiling routines - Window: mouse input + scroll support
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@@ -9,6 +9,7 @@
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#define MAX_VARIABLES 256
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#define MAX_CALL_STACK 32
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#define MAX_EXEC_STACK 1024
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#define MAX_LOOP_STACK 32
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// 变量
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typedef struct {
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@@ -23,6 +24,14 @@ typedef struct {
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Block* return_block;
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} CallFrame;
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// 循环帧
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typedef struct {
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Block* loop_block;
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int counter;
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int target;
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Block* after_block;
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} LoopFrame;
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// 执行状态
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typedef enum {
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EXEC_IDLE = 0,
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@@ -43,6 +52,9 @@ typedef struct BlockExecutor {
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CallFrame call_stack[MAX_CALL_STACK];
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int call_stack_top;
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LoopFrame loop_stack[MAX_LOOP_STACK];
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int loop_stack_top;
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Block* current_block;
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double wait_timer;
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