feat: major engine overhaul - scene demo with lighting, sphere, ground
- Scene Demo: cube + sphere + ground plane with proper lighting - Audio: XAudio2 dynamic loading + WAV playback - Physics: expanded collision system - Renderer: improved pipeline with materials - UI: extended widget system - VisualScript: enhanced serializer + block interactions - ASM: optimized math/memory/profiling routines - Window: mouse input + scroll support
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@@ -19,7 +19,7 @@ extern "C" {
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// memory.asm - 对齐内存分配
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// ============================================================================
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#ifndef MATH_ASM_AVAILABLE
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#if !defined(MATH_ASM_AVAILABLE) || MATH_ASM_AVAILABLE == 0
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// 在 C fallback 模式下,这些函数已在 math_c_fallback.h 中定义
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// 不需要重复声明
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#else
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