feat: lighting system (directional + point light)

- lighting.h/c: Light struct, create_dir, create_point
- light_test.c: Lambert diffuse shader demo
- light_data CB not yet connected (needs fix)
This commit is contained in:
shuiyu1123 committed 2026-07-11 15:23:33 +08:00
1 parent 4572bf9241
commit a6034c124e
1 file changed
+5
+5
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@@ -24,6 +24,7 @@ set(ENGINE_SOURCES
Engine/Rendering/mesh.c
Engine/Rendering/texture.c
Engine/Rendering/camera.c
Engine/Rendering/lighting.c
Engine/Scene/scene_graph.c
Engine/ECS/world.c
Engine/Input/input.c
@@ -70,3 +71,7 @@ set_target_properties(ly_interpreter PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE
add_executable(scene_test WIN32 Demo/game_test.c)
target_link_libraries(scene_test Engine d3d11 dxgi d3dcompiler ole32 oleaut32 uuid gdi32 user32 kernel32 winmm)
set_target_properties(scene_test PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build)
add_executable(light_test WIN32 Demo/light_test.c)
target_link_libraries(light_test Engine d3d11 dxgi d3dcompiler ole32 oleaut32 uuid gdi32 user32 kernel32 winmm)
set_target_properties(light_test PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build)