test: scene graph + engine loop verified working

- scene_test2.c: minimal scene graph test with D3D11 rendering
- Engine fixed timestep loop verified
- Scene node parent-child transform inheritance verified
- D3D11 clear+present cycle working
This commit is contained in:
shuiyu1123 committed 2026-07-11 13:04:45 +08:00
1 parent 8b76ae6a0d
commit e8e8b118f3
1 file changed
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@@ -66,3 +66,7 @@ set_target_properties(lity3d_compat PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_
add_executable(ly_interpreter Demo/ly_interpreter.c)
target_link_libraries(ly_interpreter Engine d3d11 dxgi d3dcompiler ole32 oleaut32 uuid gdi32 user32 kernel32 winmm)
set_target_properties(ly_interpreter PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build)
add_executable(scene_test WIN32 Demo/scene_test2.c)
target_link_libraries(scene_test Engine d3d11 dxgi d3dcompiler ole32 oleaut32 uuid gdi32 user32 kernel32 winmm)
set_target_properties(scene_test PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build)