test: scene graph + engine loop verified working
- scene_test2.c: minimal scene graph test with D3D11 rendering - Engine fixed timestep loop verified - Scene node parent-child transform inheritance verified - D3D11 clear+present cycle working
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@@ -66,3 +66,7 @@ set_target_properties(lity3d_compat PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_
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add_executable(ly_interpreter Demo/ly_interpreter.c)
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target_link_libraries(ly_interpreter Engine d3d11 dxgi d3dcompiler ole32 oleaut32 uuid gdi32 user32 kernel32 winmm)
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set_target_properties(ly_interpreter PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build)
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add_executable(scene_test WIN32 Demo/scene_test2.c)
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target_link_libraries(scene_test Engine d3d11 dxgi d3dcompiler ole32 oleaut32 uuid gdi32 user32 kernel32 winmm)
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set_target_properties(scene_test PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build)
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