Files
lity3d/Engine/Scene/scene_serialize.h
T

16 lines
270 B
C

#pragma once
#include "scene_graph.h"
#include "../Rendering/shader.h"
#ifdef __cplusplus
extern "C" {
#endif
int scene_save(Scene* scene, const char* path);
Scene* scene_load(const char* path, ID3D11Device* dev, Shader* default_shader);
#ifdef __cplusplus
}
#endif