核心热路径(数学/内存/字符串/性能分析)用MASM汇编(SSE/AVX2) 外围系统(窗口/渲染/ECS/音频/UI/脚本)用C语言 含自研编辑器、VisualScript积木编程、中文渲染(glyph_atlas)
41 lines
1.1 KiB
C
41 lines
1.1 KiB
C
#pragma once
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#include <d3d11.h>
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#include <stdint.h>
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#include "../Rendering/shader.h"
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#define FONT_CHAR_W 8
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#define FONT_CHAR_H 16
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#define FONT_FIRST_CHAR 32
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#define FONT_NUM_CHARS 96
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#define FONT_MAX_QUADS 4096
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typedef struct {
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float pos[3];
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float norm[3];
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float uv[2];
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float color[4];
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} FontVert;
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typedef struct {
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ID3D11Texture2D* texture;
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ID3D11ShaderResourceView* srv;
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ID3D11Buffer* cb;
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Shader* shader;
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ID3D11BlendState* blend;
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ID3D11SamplerState* sampler;
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ID3D11DepthStencilState* ds_no_depth;
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int atlas_w;
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int atlas_h;
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} BitmapFont;
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int bitmap_font_init(BitmapFont* f, ID3D11Device* dev);
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void bitmap_font_destroy(BitmapFont* f);
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void bitmap_font_draw(BitmapFont* f, ID3D11DeviceContext* ctx,
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const char* text, int x, int y,
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float r, float g, float b, float a,
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float screen_w, float screen_h);
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void bitmap_font_rect(BitmapFont* f, ID3D11DeviceContext* ctx,
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float x, float y, float w, float h,
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float r, float g, float b, float a,
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float screen_w, float screen_h);
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