Files
lity3d/Engine/Core/engine.h
T
shuiyu1123 2d56cb3bc9 MiMoEngine ASM: x86-64 MASM汇编+C混合架构游戏引擎
核心热路径(数学/内存/字符串/性能分析)用MASM汇编(SSE/AVX2)
外围系统(窗口/渲染/ECS/音频/UI/脚本)用C语言
含自研编辑器、VisualScript积木编程、中文渲染(glyph_atlas)
2026-07-10 19:20:40 +08:00

62 lines
1.7 KiB
C

#pragma once
// ============================================================================
// engine.h - 引擎核心
// ============================================================================
#include <stdint.h>
// 前向声明
typedef struct Window Window;
// 引擎配置
typedef struct {
const char* app_name;
int window_width;
int window_height;
int fullscreen;
int vsync;
} EngineConfig;
// 引擎状态
typedef struct {
int running;
int initialized;
EngineConfig config;
Window* window;
void* renderer;
double delta_time;
double total_time;
uint64_t frame_count;
} Engine;
// 初始化默认配置
static inline EngineConfig engine_default_config(void) {
EngineConfig config;
config.app_name = "MiMo Engine ASM";
config.window_width = 1280;
config.window_height = 720;
config.fullscreen = 0;
config.vsync = 1;
return config;
}
// 引擎函数
Engine* engine_create(void);
void engine_destroy(Engine* engine);
int engine_init(Engine* engine, const EngineConfig* config);
void engine_run(Engine* engine);
void engine_shutdown(Engine* engine);
void engine_request_quit(Engine* engine);
// 回调
typedef void (*EngineUpdateCallback)(Engine* engine, double delta_time);
typedef void (*EngineRenderCallback)(Engine* engine);
typedef void (*EngineKeyCallback)(Engine* engine, int key);
typedef void (*EngineResizeCallback)(Engine* engine, int width, int height);
void engine_set_update_callback(Engine* engine, EngineUpdateCallback callback);
void engine_set_render_callback(Engine* engine, EngineRenderCallback callback);
void engine_set_key_callback(Engine* engine, EngineKeyCallback callback);
void engine_set_resize_callback(Engine* engine, EngineResizeCallback callback);