Files
lity3d/Engine/Rendering/renderer.h
T
shuiyu1123 7a0533d21a sync: user's Lity3D_source.zip changes
- Engine core: improved initialization and lifecycle
- Renderer: camera and rendering pipeline updates
- Editor: updated editor code
- Window: improved window handling
- Demo/main.c: scene demo with AssetManager + scene loading
- build.bat: updated build script
- 11 files modified from user's manual edits
2026-07-12 12:13:50 +08:00

37 lines
1.4 KiB
C

#pragma once
#include "graphics_device.h"
#include "shader.h"
#include "mesh.h"
#include "texture.h"
#include "camera.h"
#include "material.h"
#include "../include/engine_api.h"
#include "../ASM/math_c_fallback.h"
typedef struct Renderer Renderer;
struct Renderer {
GraphicsDevice* device;
Shader* current_shader;
Mat4 view;
Mat4 projection;
Vec3 light_dir;
Vec4 light_color;
Vec4 ambient_color;
float clear_color[4];
};
Renderer* renderer_create(GraphicsDevice* device);
void renderer_destroy(Renderer* renderer);
void renderer_begin_frame(Renderer* renderer);
void renderer_end_frame(Renderer* renderer);
void renderer_draw_mesh(Renderer* renderer, Mesh* mesh);
void renderer_draw_mesh_with_shader(Renderer* renderer, Mesh* mesh, Shader* shader, const Mat4* world, Texture* tex);
void renderer_draw_mesh_with_material(Renderer* renderer, Mesh* mesh, Material* material, const Mat4* world);
void renderer_set_view(Renderer* renderer, const Mat4* view);
void renderer_set_projection(Renderer* renderer, const Mat4* projection);
void renderer_set_light(Renderer* renderer, Vec3 dir, Vec4 color, Vec4 ambient);
void renderer_set_clear_color(Renderer* renderer, float r, float g, float b, float a);
GraphicsDevice* renderer_get_device(Renderer* renderer);
void renderer_resize(Renderer* renderer, int width, int height);
void renderer_get_view_projection(const Renderer* renderer, Mat4* out);