Fix GLM-5.2 mythos startup

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Nagi-ovoandCodex committed 2026-06-14 23:53:18 +01:00
1 parent f9a44ec74e
commit b07823f4be
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@@ -9,8 +9,8 @@
"mythos-craft": {
"file": "mythos-craft.html",
"note": {
"zh": "在 ZCode 中以 GLM-5.2(Max 思考配额)一次生成;本页为未经修改的原始 HTML 产出。",
"en": "Generated in one shot by GLM-5.2 (Max effort) inside ZCode; unmodified original HTML output."
"zh": "在 ZCode 中以 GLM-5.2(Max 思考配额)一次生成。原始 HTML 因热栏引用了未定义的 GLASS 常量而无法进入;Codex 仅将该引用修正为已有的 CRYSTAL 方块,未改动玩法或视觉设计。",
"en": "Generated in one shot by GLM-5.2 (Max effort) inside ZCode. The original HTML could not enter the game because the hotbar referenced an undefined GLASS constant; Codex only corrected that reference to the existing CRYSTAL block, without changing gameplay or visual design."
},
"contributor": "Nagi-ovo"
},
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@@ -1082,8 +1082,8 @@ addEventListener('keydown', e => {
addEventListener('keyup', e => { keys[e.code] = false; });
/* ------------------------------------------------------------------ Hotbar / block selection */
const hotbarBlocks = [GRASS, DIRT, STONE, WOOD, PLANK, COBBLE, BRICK, GLASS || CRYSTAL, GLOWSTONE];
// note: GLASS not defined; use CRYSTAL as "glass-like"
const hotbarBlocks = [GRASS, DIRT, STONE, WOOD, PLANK, COBBLE, BRICK, CRYSTAL, GLOWSTONE];
// Use CRYSTAL as the glass-like hotbar block.
const HOTBAR = [GRASS, DIRT, STONE, WOOD, PLANK, COBBLE, BRICK, CRYSTAL, GLOWSTONE];
let selectedSlot = 0;
const hotbarEl = document.getElementById('hotbar');