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@@ -9,8 +9,8 @@
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"mythos-craft": {
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"mythos-craft": {
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"file": "mythos-craft.html",
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"file": "mythos-craft.html",
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"note": {
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"note": {
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"zh": "在 ZCode 中以 GLM-5.2(Max 思考配额)一次生成;本页为未经修改的原始 HTML 产出。",
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"zh": "在 ZCode 中以 GLM-5.2(Max 思考配额)一次生成。原始 HTML 因热栏引用了未定义的 GLASS 常量而无法进入;Codex 仅将该引用修正为已有的 CRYSTAL 方块,未改动玩法或视觉设计。",
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"en": "Generated in one shot by GLM-5.2 (Max effort) inside ZCode; unmodified original HTML output."
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"en": "Generated in one shot by GLM-5.2 (Max effort) inside ZCode. The original HTML could not enter the game because the hotbar referenced an undefined GLASS constant; Codex only corrected that reference to the existing CRYSTAL block, without changing gameplay or visual design."
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},
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},
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"contributor": "Nagi-ovo"
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"contributor": "Nagi-ovo"
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},
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},
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@@ -1082,8 +1082,8 @@ addEventListener('keydown', e => {
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addEventListener('keyup', e => { keys[e.code] = false; });
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addEventListener('keyup', e => { keys[e.code] = false; });
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/* ------------------------------------------------------------------ Hotbar / block selection */
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/* ------------------------------------------------------------------ Hotbar / block selection */
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const hotbarBlocks = [GRASS, DIRT, STONE, WOOD, PLANK, COBBLE, BRICK, GLASS || CRYSTAL, GLOWSTONE];
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const hotbarBlocks = [GRASS, DIRT, STONE, WOOD, PLANK, COBBLE, BRICK, CRYSTAL, GLOWSTONE];
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// note: GLASS not defined; use CRYSTAL as "glass-like"
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// Use CRYSTAL as the glass-like hotbar block.
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const HOTBAR = [GRASS, DIRT, STONE, WOOD, PLANK, COBBLE, BRICK, CRYSTAL, GLOWSTONE];
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const HOTBAR = [GRASS, DIRT, STONE, WOOD, PLANK, COBBLE, BRICK, CRYSTAL, GLOWSTONE];
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let selectedSlot = 0;
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let selectedSlot = 0;
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const hotbarEl = document.getElementById('hotbar');
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const hotbarEl = document.getElementById('hotbar');
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