Register Mistral Medium 3.5 × Vibe (Thinking)

Two one-shot runs generated in the Vibe web app (Mistral's renamed
Le Chat, Thinking enabled), contributed by Nagi-ovo.

mythos-craft is a fixed build (1 line changed): the world synchronously
built the full RENDER_DISTANCE=4 ring (9x9 = 81 chunks) on load, each
chunk doing an O(voxels x structures) linear scan over mythStructures
for all 16x16x128 voxels, so the main thread froze before the first
frame and the page never opened. RENDER_DISTANCE 4 -> 1 (a 3x3 = 9-chunk
first-screen load) lets it open at 60fps; terrain/visuals/gameplay are
the model's original output, otherwise unmodified. pelican-cycling is
unmodified. Both documented in the run notes; READMEs updated.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Jesse ZhangandClaude Opus 4.8 committed 2026-06-12 23:53:16 +01:00
1 parent f4f4530797
commit dc9ad36359
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@@ -34,6 +34,7 @@ One-shot LLM eval cases by NAGI STUDIO: same prompt, different model x harness x
| Gemini 3.5 Flash | Google | AntiGravity · High<br>Google AI Studio · High | 03 |
| Grok Build | xAI | Grok Build TUI · Max | 02 |
| Composer 2.5 | Cursor | Cursor · Max<br>Cursor · Default<br>Grok Build TUI · Default | 05 |
| Mistral Medium 3.5 | Mistral AI | Vibe · Thinking | 02 |
| DeepSeek-V4-Pro | DeepSeek | Claude Code · Max | 02 |
| Doubao Seed 2.0 Pro | ByteDance | Doubao Web · Pro Mode | 01 |
| Doubao Seed 2.0 Mini | ByteDance | Doubao Web · Fast Mode | 01 |
@@ -41,7 +42,7 @@ One-shot LLM eval cases by NAGI STUDIO: same prompt, different model x harness x
| Kimi K2.6 | Moonshot AI | Kimi Code · Thinking | 02 |
| MiniMax M3 | MiniMax | MiniMax Code Web · Thinking | 01 |
Pending: Mistral Medium 3.5 · GLM-5.1 · Qwen3.7-Max (PRs welcome)
Pending: GLM-5.1 · Qwen3.7-Max (PRs welcome)
> This table is a hand-maintained snapshot; the site's registry section is generated live from `models/*.json` and is authoritative.
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@@ -34,6 +34,7 @@ NAGI STUDIO 的 LLM 测评案例集:同一段提示词,不同「模型 × Ha
| Gemini 3.5 Flash | Google | AntiGravity · High<br>Google AI Studio · High | 03 |
| Grok Build | xAI | Grok Build TUI · Max | 02 |
| Composer 2.5 | Cursor | Cursor · Max<br>Cursor · Default<br>Grok Build TUI · Default | 05 |
| Mistral Medium 3.5 | Mistral AI | Vibe · Thinking | 02 |
| DeepSeek-V4-Pro | DeepSeek | Claude Code · Max | 02 |
| Doubao Seed 2.0 Pro | ByteDance | Doubao Web · Pro Mode | 01 |
| Doubao Seed 2.0 Mini | ByteDance | Doubao Web · Fast Mode | 01 |
@@ -41,7 +42,7 @@ NAGI STUDIO 的 LLM 测评案例集:同一段提示词,不同「模型 × Ha
| Kimi K2.6 | Moonshot AI | Kimi Code · Thinking | 02 |
| MiniMax M3 | MiniMax | MiniMax Code Web · Thinking | 01 |
待测:Mistral Medium 3.5 · GLM-5.1 · Qwen3.7-Max(欢迎 PR 补充)
待测:GLM-5.1 · Qwen3.7-Max(欢迎 PR 补充)
> 此表为人工维护的快照;站点上的「模型阵容」表由 `models/*.json` 实时生成,以站点为准。
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@@ -1,5 +1,23 @@
{
"label": "Mistral Medium 3.5",
"vendor": "Mistral AI",
"order": 80
"harness": "Vibe",
"effort": "Thinking",
"order": 80,
"runs": {
"mythos-craft": {
"note": {
"zh": "在 Vibe 网页版以 Mistral Medium 3.5(开启 Thinking)一次生成;本页为修复版(仅改 1 行)。问题:初始化时一次性同步生成 RENDER_DISTANCE=4 的 9×9=81 个区块,而每个区块要对 16×16×128 个体素逐一在 mythStructures 数组里做线性查找(再加 6 个相邻面),约 O(体素×建筑)≈ 数十亿次/区块。修复前:加载后主线程被卡死,页面一直停在加载界面、始终无法打开。原因:首屏同步生成量过大且单区块为暴力线性查找,首帧渲染前即阻塞主线程。将 RENDER_DISTANCE 由 4 改为 1(首屏改为同步生成 3×3=9 个区块)后即可正常打开并以 60fps 运行。地形、画面与玩法均为模型原始产出,未作他改。",
"en": "Generated in one shot in the Vibe web app on Mistral Medium 3.5 (Thinking enabled); fixed build (1 line changed). Bug: on init the world synchronously builds the full RENDER_DISTANCE=4 ring — a 9x9 = 81-chunk grid — and each chunk runs a linear scan over the mythStructures array for every one of its 16x16x128 voxels (plus six neighbor faces), roughly O(voxels x structures) ≈ billions of ops per chunk. Before the fix: the main thread froze on load and the page stayed on the loading screen, never opening. Cause: the first-screen synchronous generation is far too large and each chunk uses a brute-force linear lookup, blocking the main thread before the first frame. Setting RENDER_DISTANCE from 4 to 1 (a 3x3 = 9-chunk first-screen load) lets it open and run at 60fps. Terrain, visuals and gameplay are the model's original output, otherwise unmodified."
},
"contributor": "Nagi-ovo"
},
"pelican-cycling": {
"note": {
"zh": "在 Vibe 网页版以 Mistral Medium 3.5(开启 Thinking)一次生成,未作修改。",
"en": "Generated in one shot in the Vibe web app on Mistral Medium 3.5 (Thinking enabled), unmodified."
},
"contributor": "Nagi-ovo"
}
}
}
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