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nagi-bench/models/gemini-3-5-flash.json
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OHCJ099 75b18a76e4 Add skeleton-watch runs: DeepSeek-V4-Pro, Gemini 3.1/3.5, GLM-5.2, Kimi K2.7, MiMo (#23)
Seven skeleton-watch runs across existing models plus the new MiMo Code harness. Validated: validate-data + update-registry --check both pass; artifacts render clean (real Chrome), no external calls beyond standard CDNs, no duplication.
2026-06-21 11:19:25 +01:00

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{
"label": "Gemini 3.5 Flash",
"vendor": "Google",
"harness": "AntiGravity",
"effort": "High",
"artifactDir": "gemini-3-5-flash/antigravity-high",
"order": 50,
"runs": {
"mythos-craft": {
"note": {
"zh": "通过 AntiGravity 生成(thinking effort: high);本页为修复版(仅改 1 行)。问题:16 张贴图按「上为原点」的行序画进 4×4 图集,UV 坐标表也按同一行序编写,但 CanvasTexture 默认 flipY=true 把采样行上下镜像(第 r 行实际采到第 3-r 行)。修复前:草地顶面显示成紫水晶、侧面采到带透明孔洞的传送门/树叶贴图,配合 alphaTest 出现大量「透明方块」,放置的方块贴图与名称完全对不上。原因:flipY 与图集行序约定不一致。加上 flipY=false 后行序对齐,地形与方块全部正常。",
"en": "Generated via AntiGravity (thinking effort: high); fixed build (1 line changed). Bug: 16 tiles drawn into a 4x4 atlas with top-origin rows, and the UV table uses the same convention, but CanvasTexture's default flipY=true mirrors the rows on sampling (row r actually reads row 3-r). Before the fix: grass tops rendered as purple crystal, sides sampled the portal/leaves tiles with alpha holes — hence the many \"transparent blocks\" — and placed blocks never matched their names. Cause: flipY disagreeing with the atlas row convention. With flipY=false everything lines up."
},
"contributor": "Nagi-ovo"
},
"pelican-cycling": {
"file": "pelican-cycling-2.svg",
"note": {
"zh": "由社区 PR #3(Codex 工作流)提交,提交者未注明运行环境与思考档位。",
"en": "Contributed via community PR #3 (a Codex workflow); the submitter did not specify the runtime or effort level."
},
"contributor": "XA2333"
},
"skeleton-watch": {
"note": {
"zh": "通过 AntiGravity 生成(thinking effort: high);一次生成,未进行任何修改。",
"en": "Generated via AntiGravity (thinking effort: high); one shot, unmodified."
},
"contributor": "OHCJ099"
}
}
}