A combination can now ship multiple versions of the same case: runs.<case-id> accepts an array, each extra variant naming its own file; the viewer grows a RUN 01/02 switcher and validation enforces distinct files plus a provenance note per variant. Integrated content, attributed to their authors: - Gemini 3.1 Pro + 3.5 Flash pelican runs from both PRs, shown as two variants each (PR #2's Google AI Studio runs first, PR #3's second) - Doubao Seed 2.0 Pro / Mini pelican runs (folders renamed to the dash-only convention) - GPT-5.5 Codex pelican run Co-authored-by: lpluma <liuyz2023@mails.jlu.edu.cn> Co-authored-by: XA2333 <97206278+XA2333@users.noreply.github.com>
16 lines
1.3 KiB
JSON
16 lines
1.3 KiB
JSON
{
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"label": "GPT-5.5 Pro",
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"vendor": "OpenAI",
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"harness": "ChatGPT Web",
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"effort": "Extended Pro",
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"order": 20,
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"runs": {
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"mythos-craft": {
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"note": {
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"zh": "以 GPT-5.5 Pro(开启 Extended Pro)生成;本页为修复版(仅改 1 行)。问题:14 张贴图排成 8×2 图集、第二行只画了 6 格,UV 按左上原点计算却未设 flipY=false,两行贴图上下互换采样。修复前:草地顶面显示成黑曜石(地面全黑),树叶、沙子采到未绘制的空格(大片纯黑),放置方块的贴图互相串行、颜色诡异似反色。原因:CanvasTexture 默认 flipY=true,与自上而下的图集布局不匹配。加上 flipY=false 后地形与方块颜色全部正常。",
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"en": "Generated with GPT-5.5 Pro (Extended Pro enabled); fixed build (1 line changed). Bug: 14 tiles in an 8x2 atlas with only 6 slots drawn in row two, UVs computed from a top-left origin without flipY=false, so the two rows swapped on sampling. Before the fix: grass tops rendered as obsidian (black ground), leaves and sand hit undrawn slots (large black patches), and placed blocks wore each other's textures with inverted-looking colors. Cause: CanvasTexture defaults to flipY=true, mismatching the top-down atlas layout. With flipY=false everything renders correctly."
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}
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}
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}
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}
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