Fix Gemini 3.5 Flash atlas flip and GPT-5.5 xhigh movement mirror
- gemini-3-5-flash: ATLAS_COORDS and the canvas tiles share a top-origin row convention, but default flipY=true mirrored sampling (row r read row 3-r): grass tops became purple crystal, sides hit the alpha-holed portal/leaves tiles (the "transparent blocks"). flipY=false, 1 line. - gpt-5-5-xhigh: movement Z component sign-flipped against the -Z camera convention, mirroring all motion across the X axis (A/D swapped facing +-X). Negated Z, 1 line. Run notes now carry full provenance: GPT-5.5 Pro Extended Pro, Codex CLI (no skills) for xhigh, AntiGravity high for both Geminis, and the local Grok Build TUI. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -1023,6 +1023,7 @@
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// Return texture
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const texture = new THREE.CanvasTexture(canvas);
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texture.flipY = false; // fix: tiles are drawn with top-origin rows matching ATLAS_COORDS, but default flipY=true mirrored the rows (grass sampled the purple crystal/portal tiles, alpha holes made solid blocks see-through)
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texture.magFilter = THREE.NearestFilter;
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texture.minFilter = THREE.NearestFilter;
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return texture;
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@@ -4,6 +4,7 @@
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<title>Mythic Blocks</title>
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<link rel="icon" href="data:," />
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<style>
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:root {
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color-scheme: dark;
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@@ -975,7 +976,7 @@
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const sin = Math.sin(player.yaw);
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const cos = Math.cos(player.yaw);
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direction.x = strafe * cos - forward * sin;
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direction.z = strafe * sin + forward * cos;
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direction.z = -strafe * sin - forward * cos; // fix: z sign was flipped — the camera faces -Z at yaw 0, so the old `strafe*sin + forward*cos` mirrored all movement across the X axis (A/D swapped when facing +-X)
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if (direction.lengthSq() > 0) direction.normalize().multiplyScalar(speed * dt);
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player.onGround = false;
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