Registers MiMo v2.5 Pro UltraSpeed (Xiaomi, Web · Default) with two one-shot variants each for mythos-craft and pelican-cycling. Verified: SVGs render, both Three.js voxel games run, schema validates, README tables synced (zh+en).
Zhipu AI's GLM-5.2 listed alongside GLM-5.1 as awaiting a contribution (no
runs yet). Added to both README pending lines.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat: add Kimi K2.7-Code mythos-craft run
* Move Kimi K2.7-Code mythos-craft to its artifactDir path
Conform the new run to the model/harness artifact layout merged into main
(outputs/kimi-k2-7-code/kimi-code-thinking/). Validates: Data OK, 25 models.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Co-authored-by: OHCJ099 <OHCJ099@users.noreply.github.com>
Co-authored-by: Jesse Zhang <101612750+Nagi-ovo@users.noreply.github.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
PR #9 added models/kimi-k2-7-code.json but not the README snapshot rows; sync
both zh + en tables (Moonshot AI · Kimi Code · Thinking · 01).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Swap pelican-cycling.svg to the red-bicycle one-shot version (with a pelican
side-profile study inset); drop the blue-bike variant so only the red one and
its matching mythos-craft.html remain. Note updated to mention the inset.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
One-shot, unmodified outputs for Qwen3.7-Max (Alibaba) run in Qoder, default
thinking; contributor Nagi-ovo.
- outputs/qwen3-7-max/mythos-craft.html — Three.js voxel world (chunked
terrain, first-person controls, break/place, fantasy structures).
- outputs/qwen3-7-max/pelican-cycling.svg — hand-authored seaside SVG, pelican
on a bicycle with a side-profile study inset.
Filenames normalized to the canonical case ids and the folder renamed to match
the model id (qwen3-7-max). Moved out of Pending in both README registries.
Validates: Data OK, 25 models.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two one-shot runs generated in the Vibe web app (Mistral's renamed
Le Chat, Thinking enabled), contributed by Nagi-ovo.
mythos-craft is a fixed build (1 line changed): the world synchronously
built the full RENDER_DISTANCE=4 ring (9x9 = 81 chunks) on load, each
chunk doing an O(voxels x structures) linear scan over mythStructures
for all 16x16x128 voxels, so the main thread froze before the first
frame and the page never opened. RENDER_DISTANCE 4 -> 1 (a 3x3 = 9-chunk
first-screen load) lets it open at 60fps; terrain/visuals/gameplay are
the model's original output, otherwise unmodified. pelican-cycling is
unmodified. Both documented in the run notes; READMEs updated.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
* feat: add Nex-N2-Pro under Claude Code
* feat: add pelican-cycling SVG run for Nex-N2-Pro
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Co-authored-by: OHCJ099 <OHCJ099@users.noreply.github.com>
Cursor's Composer "Fast" is a serving tier (lower latency, higher cost, same
model intelligence) — not a reasoning-effort level. Drop the Fast/effort framing
entirely: effort is Default, notes just state a plain one-shot Composer 2.5 run.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Cursor "Fast" run was registered as label "Composer 2.5 Fast" with effort
"Max" — contradictory, and it baked the speed mode into the model name. Per the
model x harness x effort convention (cf. the Grok Build TUI entry), the label is
just "Composer 2.5" and Fast is the effort, so it sits next to the Cursor · Max
entry as a thinking-budget comparison. Fixed the run notes to match, and synced
both README registry tables (which had also missed the Cursor · High Claude
Fable 5 entry from the prior merge).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Match the site change — the community leaderboard now unlocks after 3 votes
in any mix of cases, not 3 in each.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A blockquote at the top of the contributing section, addressed to coding
agents: states the unit (Agent = model × harness) and the id convention,
names the two current cases with cases.json as the verbatim-prompt source,
and explains how to find open slots from cases.json + models/*.json (and the
Registry "Runs" column) so it stays correct as contributions land.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A missing effort reads as Max by the repo's "effort defaults to max"
convention; this run was the harness default, so set it explicitly to
"Default" and surface it in both README registry rows.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Lead the model-vs-harness section with the equation Model + Harness =
Agent (English equation + Chinese gloss): a model is just weights; wrapped
in a harness it becomes an agent that does the work, and that agent is the
unit this bench evaluates. Effort is reframed as a parameter of the agent.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
New Agent composer-2-5-grok-build (Composer 2.5 model in the Grok Build TUI
harness, contributor Nagi-ovo), two runs: mythos-craft + pelican-cycling.
mythos-craft fix (1 line): the WOOD block defines only top+side faces (no
bottom), but the atlas builder requests top/side/bottom for every block.
Fetching WOOD's bottom read t.bottom.image off undefined and threw a
TypeError at the top level of initTextures(), aborting init before the
"enter world" click listener attached — so clicking the start button did
nothing. getFaceImage now falls back to an existing face when one is
missing (bottom→top, the correct ring end-grain for a log). Verified in
headless Chrome: click now fires requestPointerLock and the overlay hides.
Artifacts renamed to the case-id convention; README registry rows synced
(Composer 2.5 now 3 runs across Cursor + Grok Build TUI).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
MiMo v2.5 Pro's one-shot outputs wrote the model name into the browser
title, an on-screen "Generated by MiMo v2.5 Pro" caption, a console log
(mythos-craft.html) and a watermark text at the bottom of the SVG
(pelican-cycling.svg), which would reveal its identity during blind
Arena voting. Removed those identity strings; generation logic untouched.
Documented the surgical fix in both run notes. MiMo was the only entry
with a visible model-name leak.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
One row per model with its harness x effort combinations listed
together; generated from models/*.json.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
claude-fable-5-code -> claude-fable-5-cc, claude-opus-4-8 ->
claude-opus-4-8-cc (the entry id doubles as the outputs/ folder name).
The Opus mythos-craft artifact is a newer build of the same one-shot
provenance.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The showcase app and the arena backend now live in the private
nagi-bench-site repo and deploy to Cloudflare Pages, fetching this
repo's models/, outputs/ and cases.json at build time. CI here is a
standalone data validation (same rules as before, no build), plus an
optional repository_dispatch that triggers an instant site rebuild when
SITE_DISPATCH_TOKEN is configured — otherwise the site's 6-hour cron
picks new data up.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>